added 2 years ago by frozennacho
In Burnville (the second map), when you have to go into the church to knock out the two machine gunners and the antiaircraft fire, do not go to the church. Instead, stay behind the big tomb with a cross on it and throw grenades over the wall to where the two machine gunners and antiaircraft guns would be (the corner of where the walls meet above it). Keep throwing them until someone says "Way to chuck, Private".
This trick will exploit a fatal error when applying the "+set developer 1 +set sv_cheats 1" command line parameter, if you get the "You cannot cheat on the server" message. After starting the game with that command line parameter, select a new game (or "Resume" a current game and the cheat should work). Set the level and start it. Then, save the game and exit out back to Windows. Restart the game and select "Resume". Do not manually select a game to load. All you need to do is "Resume" your current game.
Start the game with the "+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0" command line parameter. While playing the game, press ~ to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Repeat a code to disable its effect. Note: If the game responds "sv_cheats are read only", then type "setrandom sv_cheats 1" in the console before activating the codes. If the game responds that "cheats are not enabled on this server" then type "spdevmap [map name]" (for example, "burnville" or "dawnville") in the console before activating the codes.
| Result | Cheat Code |
| Invincibility | god |
| Full health | give health |
| Get all items | give all |
| Extra ammunition | give ammo |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
| Fly mode | ufo |
| Toggle debug mode | debug [0-1] |
| Toggle developer mode | developer [0-1] |
| Teleport to a specific map node | jumptonode |
| Play indicated map | map [map name] |
| Spawn indicated item | give [item name] |
| List all cvars | cvarlist |
| Dump all cvars to console | cvardump |
| Reset all cvars | cvar_restart |
| List all console commands | cmdlist |
| List all shaders of current map | shaderlist |
| List all images of current map | imagelist |
| List all sounds currently used | snd_list |
| List all entities currently used | entitylist |
| List all currently bound keys | bindlist |
| View graphics information | gfxinfo |
| Commit suicide | kill |
| Save game | savegame |
| Load saved game | loadgame |
| Reset variable to default value | reset [variable name] |
| Play a cinematic file | cinematic |
| Set crosshair transparency; default is 1.0 | cg_crosshairAlpha [number] |
| Set gravity value; default is 800 | g_gravity [number] |
| Set HUD transparency; default is 1.0 | cg_hudAlpha [number] |
| Set seconds that dead bodies remain on-screen | ai_corpsecount [number] |
| Set shellshock duration | cg_shellshock [number] |
| Set skill level | g_gameSkill [number] |
| Set weapon knockback power; default is 1000 | g_knockback [number] |
| Set game speed; 0.5 is half speed, 1 is default | timescale [number] |
| Show miss distance when hitting NPCs | cg_showMiss [0-1] |
| Spawn indicated model | testmodel [model name] |
| Free movement while paused | cl_paused 2 |
| Return to normal paused screen | cl_paused 0 |
| Toggle AI | g_ai [0 or 1] |
| Toggle bullet debug mode | g_debugBullets [0 or 1] |
| Toggle bullet marks | cg_marks [0 or 1] |
| Toggle console debugging. | con_debug [0 or 1] |
| Toggle crosshair | cg_drawCrosshair [0 or 1] |
| Toggle ejecting shells | cg_brass [0 or 1] |
| Toggle entity bounding boxes | g_drawEntBBoxes v |
| Toggle fog | r_fog [0 or 1] |
| Toggle framerate displae | cg_drawFPS [0 or 1] |
| Toggle FX | fx_draw [0 or 1] |
| Toggle FX debugging. | fx_debug [0 or 1] |
| Toggle FX freezing | fx_freeze [0 or 1] |
| Toggle fx. If set to 0, fx will be disabled | fx_enable [0 or 1] |
| Toggle game timer | cg_drawTimer [0 or 1] |
| Toggle hit debug mode | g_debugShowHit [0 or 1] |
| Toggle HUD | cg_drawStatus [0 or 1] |
| Toggle HUD and crosshair | cg_draw2D [0 or 1] |
| Toggle letterbox format | cg_letterbox [0 or 1] |
| Toggle NPC health display | g_debugDamage [0 or 1] |
| Toggle objects and backgrounds | r_drawWorld [0 or 1] |
| Toggle objects and NPCs | r_drawEntities [0 or 1] |
| Toggle player and AI movement debug mode | g_debugMove [0 or 1] |
| Toggle player and AI movement debugging | cl_debugMove [0 or 1] |
| Toggle rendring | cg_noRender [0 or 1] |
| Toggle shadows. | cg_shadows [0 or 1] |
| Toggle spawning | g_spawnai [0 or 1] |
| Toggle subtitles | cg_subtitles [0 or 1] |
| Toggle third person view | cg_thirdPerson [0 or 1] |
| Toggle vehicle debug mode | g_vehicleDebug [0 or 1] |
| Toggle wireframe mode | r_showtris [0 or 1] |
| Unknown | testgun |
| Unknown | debug_tankall [0 or 1] |
| Unknown | chain [0 or 1] |
| Unknown | ai_nocriticalsections [0 or 1] |
| Unknown | cg_skybox [0 or 1] |
| Unknown | cg_stats [0 or 1] |
| Unknown | cg_noPredict [0 or 1] |
| Unknown | cg_selectPlayer |
| Unknown | cg_tracerChance |
| Unknown | cg_ignore [0 or 1] |
| Unknown | cl_run [0 or 1] |
| Unknown | cl_running [0 or 1] |
| Unknown | dmflags [0 or 1] |
| Unknown | g_changelevel_time |
Use one of the following values with the "map [map name]" code:
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